Fun at Camp MageHaven
What happens at MAGEHAVEN 2018?
Want different dates, contact us! Use the contact form towards the bottom of our homepage at: www.conjurationcon.com to request different dates. If we have 4 or more students, we will create camp for that week!
You will cease to be a Muggle, and will enter as a potential student of a wizarding school. Do you have what it takes to learn about potions? Are you ready to make wands or brooms? Can you win the cup? Then, come to Magehaven ready to immerse yourself in the world of magic through activities, imagination, and fun throughout the week!
This is our 8th year!
Over the past seven years the camp has been pretty evenly divided between boys and girls and the average age has been about 11-14, but there have been campers as young as 8 and as old as 17. We even have several campers who have returned all 7 years!
Four day DAY camp
Arrival on the first day of MageHaven begins with the campers being sorted into their houses. After being sorted the campers will begin participation in a variety of different daily projects which may include: History of Magic, Potions, Astronomy, Wandore, Arithmancy, Divination, Defense Against the Dark Arts, Broomlore, Ancient Runes, Herbology, Charms, Transfiguration, Care of Magical Creatures, & even play a game of Muggle Quidditch!
What to Bring:
Campers MUST bring a high level of excitement AND their own lunch each day.
About the Instructor
Chris Seckinger has a BFA in Art Education from Georgia State University.
He taught in the public school system for 11 years, both elementary and middle school (K-8th grade), became a stay-at-home Dad for a number of years, and is currently a vendor at fantasy-science fiction-anime-fandom conventions where he sells his artistic creations and other collectibles.
He read all of the Harry Potter books as they were released, has read dozens of commentary, study guides, and trivia books about the wonderful wizarding world of Harry and his friends, and runs a magical convention in Atlanta, CONjuration (www.conjurationcon.com) that focuses on Harry Potter, Lord of the Rings, Narnia, and everything magical!
It all begins with the HOUSE SORTING!
After all campers have arrived at camp they will be sorted into one of the three houses of Magehaven. Campers familiar with Pottermore have probably been sorted and their house will of course be recognized. Those who have never been sorted before will have the opportunity to finally be sorted into their own house at Hogwarts! Each house will be competing in class activities, test scores, and Quidditch to acquire the most points to win the Magehaven House Cup. The campers themselves will be the main judges in determining which camper gains the most points for his or her house based on the class projects. Test scores will speak for themselves and as for Quidditch? May the best witch win! At the end of the camp, the house that earns the most points throughout the week will be awarded the house cup! The campers in the winning house will all receive a house t-shirt!
The ancient Nordic people used a style of writing called Runes and also used these letters in a form of divination. This portion of camp will expose campers to the runic form of writing as well as to the type of divination done with these runes. Similarities between the stones of Nordic lore and those in the world of Harry Potter will be investigated and the meanings of the symbols will be discussed. Campers will learn about the animals used on the runic stones in the world of Harry Potter and then create their own simplistic versions of these animals in their Ancient Runes workbook (provided). After coming up with wonderful design ideas, the campers will paint the designs on their very own rune stones. What will the stones foretell about you?
Ancient and modern cultures have used numerology for millennia as a means of explaingin the world around them. Campters will be introduced to the Agrippa and Chaldean alphanumeric systems and then delve into their own numerological adventure. What number are you? Can your future or your past be told simply by the numbers of your birthday?
Reading the stars has been practiced by all civilizations for thousands of years. Just as Harry, Ron, and Hermione learned to read the stars, so to will the campers. Each camper will paint a planetary chart on parchment paper that will include the symbols of each planet as well as their astrological significance. Knowledge of the solar system will be very helpful in this portion of camp! Are you ready to reach for the stars?
Brooms have been around as long as mankind has lived indoors. In folklore, witches use brooms or besoms (brooms made of bundled twigs) to fly through the air at high speed, a popular cultural stereotype that Rowling chose to use in her books with remarkable flair. The brooms of the Potter novels don’t seem to use specific types of wood, rather their speed, agility, and power seemed to be derived from the spells used in their creation. For this part of Magehaven, campers will choose the branch and bristles that they will use in the creation of their very own broom. All of the work involved, sanding, staining, and attaching the bristles with twine, will be done by the campers themselves. Are you ready to fly?
The world of Harry Potter provided J.K. Rowling’s insights and understandings of faeries, giants, centaurs, dragons, and other mythical creatures. Campers will explore both the historically mythological beasts as well as the ones they came to know within the pages of the novels. Each day will encompass the campers learning about new beings and incorporating them into an illustrated cryptozoological chronicle.
Charms are spells which add to or change the properties of an object. These types of changes, while scientific, are very artistic and creative (color changes, pretty lights, etc.). This portion of camp will entail the campers doing science experiments that try to follow the magical definition of charms, a task easily achieved with simple household substances. The results might be a little less flashy than those seen in the Harry Potter novels, but science can be just as impressive as magic! Are you ready to Charm everyone in class with your skills?
Protective spells, prayers, symbols, and incantations are widely used by cultures and religions around the world. Campers will learn about many of these symbols, fill a journal with their personal artistic interpretation of them, and sculpt their favorite out of art materials. After the symbols have dried, the campers will paint them and transform either creations into necklaces, pendants, or bracelets.
Defined as the art or act of foretelling future events or revealing occult knowledge by means of augury or an alleged supernatural agency, Divination has been used since the dawn of time by people intent on seeing the future. Experiments with fortune telling cards, tea leaves, and palmistry will help campers determine if they have the “Inner Eye”. Each day of camp will be a voyage into the world of soothsaying!
Herbology in the world of Harry Potter is the study of magical and mundane plants and fungi. In this portion of Magehaven, campers will learn about many of the plants used by cultures around the world that are believed to have magical properties. Many plants provide ingredients for potions and medicine, while others have magical effects of their own right. The campers will create their own illustrated journal of mystical herbs and plants.
For all intents and purposes, the History of Magic for new camp attendees began with Harry Potter and the Sorcerer’s Stone, the first book in the saga of our favorite wizard. Since there are 7 books in the series, each year of camp will cause this class to change (we don’t want to repeat ourselves too much!). One current group of Magehaven Campers will be celebrating their 6th year by tackling the novel Harry Potter and the Half-Blood Prince! Each day the campers will take a short trivia quiz over a few chapters in the novel to try and be the grand champions of the History of Magic. Every correct answer will gain points for the camper’s house! Do you have what it takes to be the trivia master of Magehaven?
Bubble, bubble, toil and trouble! Does the term potions make you thing of a dark room full of strange smells and liquids bubbling in cauldrons while a brooding instructor bends over your creation dismissively? Potions, by definition, are liquid mixtures that can be medicinal, poisonous, and of course magical. Campers will try their hand at potion creation by utilizing elements from chemistry possible with everyday household substances. Blending an assortment of liquids together for amazing and amusing results, campers will discover that chemistry is quite magical! Is your cauldron ready for fun?
The favorite game of wizards for hundreds of years, this portion of camp will pit camper against camper in a card game version of Quidditch that will help win points for the various houses. Campers will be instructed in this simple card game and will play everyday to try and win points for their house and eventually play in the championship game at the end of camp. If nature cooperates, campers will take their brooms out for a spin on the final day and toss the quaffle around for fun!
Transfiguration is the complex magic of changing one object into another, conjuring or vanishing an object, or changing the fundamental nature of an object. This portion of camp will entail the campers doing science experiments that try to follow the magical definition of transfiguration, but in a less drastic, more scientific way in which the properties of objects are manipulated. Everyday household items will be used in these experiments and no actual spellcasting will be performed (although some of the campers may be moved to say a few magic words when they see the results of the experiments: Shazam!). Change is just around the corner!
Rods, staves, and wands are as ancient as the civilizations of mankind. Specific types of wood, metal, and other natural items were used in their creation and they themselves were brandished in various fashions for various reasons throughout history. Many modern items are direct descendents of these items of power including gavels and batons. For this section of camp, campers will use simple craft materials to make a unique wand filled with the core of their choice. After many years of experimentation with assorted methods for creating wands, a victor emerged that has campers asking to make this type of wand again and again! Do you have the skills of Ollivander? Will your wand have the mystical might to withstand an assault by He-Who-Must-Not-Be-Named?
If you still have questions about Magehaven, please contact Chris Seckinger.